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Game Development for NGOs and Universities/Institutes

Community Engagement + Intervention

Benefits of Games for NGOs and Universities/Institutes

Resolve Conflicts

Conflicts are sensitive topics. If all the stake-holders of a community are not heard, then the perspective of bias can prevent it from trusting the mediation process. In a game, the separation of content and format is possible.

Draw Insights

Do you need to find answers to questions related to the preferences and desires of a community? Games can be a suitable medium for gathering data and mining it. We help with this process.

Educate & Guide

Community habits and tendencies need to be observed and understood. Studies can then discuss the pathological aspects of the community in question. Games can be a way to nudge & suggest more.

Benefits of Working With Us

Experience + Freshness of Approach

A team with senior + young designers brings freshness to our approach.

Non-serious way of making Serious games

Engaging + fun ways of developing games based on social issues.

Commissioned & Collaborative Projects

We can work in different formats depending on the project pragmatics.

Benefits of Working With Games

Engagement

People from all walks of life engage with playful experiences in a more voluntary and sporty manner.

Edutainment

Games play a part in introducing new ideas as well as in being entertaining. This is a unique quality of games.

New Perspectives

Games are a good pretext for the soliciting ideas and feedback. Communities open up over a fun game!

Skills
Research 80%
Game Design 85%
Ability To Make Connections 75%
Projects

A community awareness game

ongoing (2019-20)

For an organization (working to prevent sexual trafficking) based in USA and India, we are developing a card/board game for creating awareness among community members of the force in their environment that might be working to limit their freedom and dignity.

What do communities

Concepts

Games for social change

Darren Garrett

“Games are just a medium, so can be used well or poorly to discuss a serious topic. However, I believe they have the capacity to be one of the most effective ways to discuss a serious topic as they cast the player in the role of active participant. (…)”

* Dick Schoech, Javier F. Boyas, Beverly M. Black & Nada Elias-Lambert (2013) Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths, Journal of Technology in Human Services, 31:3, 197-217, DOI: 10.1080/15228835.2013.812512

Games for behavioural change

D. Schoech, J. F. Boyas, B. M. Black & N. Elias-Lambert

"...we anticipate that game-based prevention programs will continue to be developed and will be found effective in reducing youth risky behaviors..."

* Dick Schoech, Javier F. Boyas, Beverly M. Black & Nada Elias-Lambert (2013) Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths, Journal of Technology in Human Services, 31:3, 197-217, DOI: 10.1080/15228835.2013.812512
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